Cadere (Street Level)

Principle investigator: Cindy Poremba

Collaborators: JoDee Allen, Adam Van Sertima

Cadere is the first game designed for Street Level.

In Cadere, players perform a series of slow gestures to create an abstract after-image linked to their physical movement. The performance is contextualized within the broader motion of falling, and is inspired by the following quote from Viktor Wynd:

“Decadence comes from the latin word cadere – which means to fall. It is the beautiful way to fall. It’s a very slow movement which has lots of beauty. It can be a kind of self-killing in a beautiful way, a tragic way.”

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anyWare

Principle Investigator: Jane Tingley Collaborators:Cindy Poremba, Marius Kintel

anyWare is a distributed sculpture that includes three identical objects that can be located in three different locations, anywhere in the world. The ‘anyWare’ sculptures are connected to the Internet, and physically mirror each other (i.e. if a blue light lights up on one sculpture, that same blue will light up on all of the sculptures). The objects simultaneously respond to people who interact with them, and enable people in different locations to interact with each other through the objects. So, for example, if someone walks into the gallery in Montréal and begins to interact with ‘anyWare’ by turning off lights on the touch panels, someone in Toronto can see the results of those interactions on the identical Toronto sculpture. At this point, the person in Toronto is able to join the person in Montréal, and help them turn off the lights on the touch panel, resulting in a collaborative and playful telematic experience reinforced through light and sound.

Follow anyWare’s progress at janetingley.tumblr.com

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Superhypercube

SUPERHYPERCUBE

Created by: kokoromi

SUPERHYPERCUBE (Playstation VR) is a VR “first person puzzler” with classic controls and intuitive shape-matching gameplay. You control a group of cubes and rotate it to fit through a hole in a wall that is constantly moving toward you. Each time you fit through another wall without crashing, more cubes are added to your cluster. Head tracking is critical in the game – as your cluster of cubes gets bigger, you will need to lean around it to see the hole and quickly determine what rotations to make. Stay alive as long as possible, and add your high scores to the ranks of players around the world.

Learn more at superhypercube.com
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