Collaborators: Jane Tingley (Principle Investigator), Marius Kintel
anyWare is a distributed sculpture that includes three identical objects that can be located in three different locations, anywhere in the world. The ‘anyWare’ sculptures are connected to the Internet, and physically mirror each other (i.e. if a blue light lights up on one sculpture, that same blue will light up on all of the sculptures). The objects simultaneously respond to people who interact with them, and enable people in different locations to interact with each other through the objects. So, for example, if someone walks into the gallery in Montréal and begins to interact with ‘anyWare’ by turning off lights on the touch panels, someone in Toronto can see the results of those interactions on the identical Toronto sculpture. At this point, the person in Toronto is able to join the person in Montréal, and help them turn off the lights on the touch panel, resulting in a collaborative and playful telematic experience reinforced through light and sound.
Follow anyWare’s progress at janetingley.tumblr.com
Each physical location is assigned a signature colour which makes it possible to identify which location is actively engaging with which sculpture. ‘anyWare’ uses a series of simple games to structure these interactions, which allows people in different locations to work together and collaborate on a joint goal.
The objects encourage playful interactions that are designed to inspire experimentation, exploration, and potential “conversations” with other interactors. As a reward for this interaction, the light, sound, and engagement states of the objects transform through the experience of exploration (either with one person or potentially with many people) and in so doing reveal different modes of interactivity as well as different levels of aesthetic experience, which we are calling Art States. These states include a ‘Minimal State’, a ‘Shadow State’, and a ‘Colour State’. Interactors must play/interact with the sculptures in order to transition them through the various Art States.
The objects in anyWare will wait dormantly for someone to interact with them. Each object will encourage a set of playful interactions that are designed to encourage experimentation, exploration, and potential “conversations” with other interactors. The exact nature of this interaction will be explored in the research for the project, as well as the physicality of the object itself. However, the object will be designed to transform in the experience of exploration (either with one person or potentially with many people) and in so doing will reveal different levels of interactivity.
- Sound Design – Alain Thibault
- Software Architect – Sunjay Varma
- Web Emulator Design – Jessica Jameison
- Electronics Design – Mo Memarian
- 3D Design – Boko Studio
- Electronics Production – Jen Akkermans
- Design Assistant – Lauren Dagworthy
- Research Assistant – Laura Snider
- Animation – Mathieu Legault
- Video – Terry O’Neill
Proof-of-concept demo, object in three locations with synchronous and asynchronous interactions, 2014
anyWare is funded by the Social Sciences and Humanities Research Council, and the Canada Council for the Arts.