Grime is a documentary videogame exploring the work of UK reverse graffiti artist Moose (Paul Curtis). The game uses the iOS platform’s touch interface to engage players in gestural actions aimed at exploring the environmental an d social implications of grimewriting, in conjunction with the audio and rotoscoped commentary from Moose himself.

Demo at


Designed by:
Cindy Poremba (supported by the Concordia University Centre for Technoculture, Art and Games (TAG)

Role: Lead Designer, Programmer (interface), Artist (2D)

Further documentation available upon request.

This entry was posted in Design.