Cadere is the first game designed for Street Level.
In Cadere, players perform a series of slow gestures to create an abstract after-image linked to their physical movement. The performance is contextualized within the broader motion of falling, and is inspired by the following quote from Viktor Wynd:
“Decadence comes from the latin word cadere – which means to fall. It is the beautiful way to fall. It’s a very slow movement which has lots of beauty. It can be a kind of self-killing in a beautiful way, a tragic way.”
As players near the bottom of their descent, they have the option of performing a stop gesture, or hitting the ground. If players choose the later, the pattern they have created becomes part of a cumulative pattern left by all players making this choice but they cannot see it. Instead, projected beneath their feet is a black screen. If they choose the former, their fail slows dramatically and stops, revealing the cumulative designs of former players but the pattern created by the player is not added, and is discarded. What constitutes a winning condition, outside the instantiation of gestural patterns, is left intentionally ambiguous.
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