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anyWare

anyWare is a distributed sculpture that will include three physical objects placed in three different physical locations. These objects will be individually connected to the Internet, where they will also have a virtual presence. (more…)

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Petals

Petals is an iOS game, where players struggle to satisfy their customers with the perfect flower.
(more…)

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A Series of Tubes

A Series of Tubes is a Kokoromi game prototype for the Sifteo  platform. Status: Alpha (project dormant)

ASOT combines Labyrinth-style ball maze dynamics with the joys of physically awkward social contortion akin to Twister.  Players must rotate Sifteo cubes vertically to move a ball through a maze of tubes, without falling through an exit. All the while, players must build and keep connected an increasingly large structure of Sifteo cubes, and pick up or avoid game-altering collectibles.

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Cadere

Cadere is the first game designed for Street Level.

In Cadere, players perform a series of slow gestures to create an abstract after-image linked to their physical movement. (more…)

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Street Level

Street Level is a research-creation project for sidewalk accessible arcade-format videogames. The project is currently being funded by Concordia’s Centre for Technoculture, Art and Games (TAG), as part of the PLAYPR project (GRAND-NCE). (more…)

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superHYPERCUBE (arcade version 2008-2011)

Anaglyphic 3D videogame with head tracking. superHYPERCUBE is an exploration into accessible large-scale public gaming. It uses 3 types of depth cues to create immersion, while simultaneously contributing to the visualist spectacle within a performance environment.

Kokoromi/Polytron, ported to Kinect by TAG (more…)

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Grime

Grime is a documentary videogame exploring the work of UK reverse graffiti artist Moose (Paul Curtis). The game uses the iOS platform’s touch interface to engage players in gestural actions aimed at exploring the environmental an d social implications of grimewriting, in conjunction with the audio and rotoscoped commentary from Moose himself. (more…)

From Bizarro Controllers, HTMelles 2010
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Live Game Code: Love Letters

Love Letters was a gamemaking/livecoding performance for the Montreal 2009 Biennial. With Heather Kelley. (more…)

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Street Screen Sprouting Scene

Analog interactive work incorporating cell phone photography, seeded paper. Participants were invited to reclaim abandoned CRT technology. (more…)