tumblr_lw5i17DlZH1r7ues7o2_1280

Cadere

Cadere is the first game designed for Street Level.

In Cadere, players perform a series of slow gestures to create an abstract after-image linked to their physical movement. (more…)

tumblr_lvg5b3nFBQ1r3wfar

Street Level

Street Level is a research-creation project for sidewalk accessible arcade-format videogames. The project is currently being funded by Concordia’s Centre for Technoculture, Art and Games (TAG), as part of the PLAYPR project (GRAND-NCE). (more…)

Screen shot 2012-07-22 at 5.00.40 PM

superHYPERCUBE (arcade version 2008-2011)

Anaglyphic 3D videogame with head tracking. superHYPERCUBE is an exploration into accessible large-scale public gaming. It uses 3 types of depth cues to create immersion, while simultaneously contributing to the visualist spectacle within a performance environment.

Kokoromi/Polytron, ported to Kinect by TAG (more…)

Screen shot 2011-06-26 at 11.47.32 PM

Grime

Grime is a documentary videogame exploring the work of UK reverse graffiti artist Moose (Paul Curtis). The game uses the iOS platform’s touch interface to engage players in gestural actions aimed at exploring the environmental an d social implications of grimewriting, in conjunction with the audio and rotoscoped commentary from Moose himself. (more…)

From Bizarro Controllers, HTMelles 2010
Screen shot 2012-07-22 at 5.19.40 PM

Live Game Code: Love Letters

Love Letters was a gamemaking/livecoding performance for the Montreal 2009 Biennial. With Heather Kelley. (more…)

detail_splashguard

Street Screen Sprouting Scene

Analog interactive work incorporating cell phone photography, seeded paper. Participants were invited to reclaim abandoned CRT technology. (more…)