ASOT combines Labyrinth-style ball maze dynamics with the joys of physically awkward social contortion akin to Twister. Players must rotate Sifteo cubes vertically to move a ball through a maze of tubes, without falling through an exit. All the while, players must build and keep connected an increasingly large structure of Sifteo cubes, and pick up or avoid game-altering collectibles.
Anaglyphic 3D videogame with head tracking. superHYPERCUBE is an exploration into accessible large-scale public gaming. It uses 3 types of depth cues to create immersion, while simultaneously contributing to the visualist spectacle within a performance environment.
Grime is a documentary videogame exploring the work of UK reverse graffiti artist Moose (Paul Curtis). The game uses the iOS platform’s touch interface to engage players in gestural actions aimed at exploring the environmental an d social implications of grimewriting, in conjunction with the audio and rotoscoped commentary from Moose himself. (more…)
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