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Foundations of Game Design and Development

GAME13796
Sheridan College Institute of Technology and Advanced Learning,
Fall 2013

In this course, students explore the theory and practice of games and game design. Through hands-on activities, critiques and demonstrations, students discover what the components of games are, and the implications of design choices on game structure and experience. Students learn several ways to approach the design of a game, and processes and best practices for prototyping, play-testing and tuning a game after it has been designed. (more…)

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Game History: Analysis, Theory and Criticism

HIST10123 (Co-Taught with Daniel Epstein)
Sheridan College Institute of Technology and Advanced Learning,
Fall 2013

Students examine the historical development, theoretical underpinnings and cultural relevance of digital games. A thorough knowledge of the history and theory of computer games –from arcade to serious games– is critical to successful design and development. Through interactive lectures, seminars, in-class exercises, and assignments, students acquire the skills and knowledge required to theorize, analyze, and critique computer games in an historical and cultural context. (more…)

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Introduction to Media Computation

PROG 14998 (Co-taught with Nicolas Hesler)
Sheridan College Institute of Technology and Advanced Learning,
Fall 2013

IMC provides a basic introduction to media computing, with a specific slant towards ideas, technologies and concepts relevant to future game developers. It explores what is means to be a computer, physically and processually, and from this standpoint, identifies points of connection and contrast with human experience. The class then builds on translating our goals and intentions to better fit with how a computer represents and processes media. (more…)

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Documentary Media: Production III (New Media)

DM8106
School of Image Arts, Ryerson University
Spring 2013

This is an advanced production course that focuses on specific methods and techniques of editing images, motion picture, sound, or interactive experimental approaches in contemporary documentary-based practice. Various production and post-production strategies are reviewed. This is a hands-on course designed to prepare for graduate fieldwork and production of the MFA final project.

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Experimental Media and Digital Art

LMC 4730/6318
Georgia Institute of Technology, Fall 2012

Recent years have seen a surge of interest and creative energy surrounding documentary and non-fiction media. In this course, students explore and challenge the conceptual, historic and technical factors that surround the representation of the real, with a particular focus on issues of performance, experience, indexicality, and interaction.

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Videogames and/as Literature

ENGL 398D
Concordia University
Winter 2010, Fall 2010, Fall 2011

Videogames have become increasingly significant in terms of both popularity and role as a cultural form. This course will explore formal, aesthetic, and cultural aspects of videogames, the emerging discourse around digital narrative, the expressive potential of games, and the nature of meaningful gameplay; with particular emphasis on the relationship of digital games to text-based forms such as poetry and literary fiction. Through readings, in-class “screenings” and take-home play-assignments, students will be challenged to consider how videogames both extend and complicate traditional models of analyzing and understanding texts.

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Discursive Design Research II

DART 492 Discursive Design Research II, Winter 2010

Concordia University

This course examines design practice within epistemic cultures outside of traditional design. Specifically, it draws upon ways of thinking from digital design and applies them broadly across design practice, using case studies built around non-digital examples. This approach problematizes disciplinary boundaries, design contexts, and interpretive outcomes, and re-contextualizes all design practice as networked, virtual, multiform and interactive. Students will further learn how to situate and articulate their work within cross-disciplinary contexts. The course will alternate between short thematic lectures, guest speakers, student-lead discussions and rapid-prototype activities.

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New Media Images

IAT101 New Media Images,
TechOne, School of Interactive Arts and Technology

Simon Fraser University Surrey
2003-2006

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Systems of Media Representation

IAT 100 Systems of Media Representation,

TechOne, School of Interactive Arts and Technology

Simon Fraser University Surrey

2003-2005

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