Foundations of Game Design and Development
Sheridan College Institute of Technology and Advanced Learning,
In this course, students explore the theory and practice of games and game design. Through hands-on activities, critiques and demonstrations, students discover what the components of games are, and the implications of design choices on game structure and experience. Students learn several ways to approach the design of a game, and processes and best practices for prototyping, play-testing and tuning a game after it has been designed. (more…)
School of Image Arts, Ryerson University
This is an advanced production course that focuses on specific methods and techniques of editing images, motion picture, sound, or interactive experimental approaches in contemporary documentary-based practice. Various production and post-production strategies are reviewed. This is a hands-on course designed to prepare for graduate fieldwork and production of the MFA final project.
Georgia Institute of Technology, Fall 2012
Recent years have seen a surge of interest and creative energy surrounding documentary and non-fiction media. In this course, students explore and challenge the conceptual, historic and technical factors that surround the representation of the real, with a particular focus on issues of performance, experience, indexicality, and interaction.
Winter 2010, Fall 2010, Fall 2011
Videogames have become increasingly significant in terms of both popularity and role as a cultural form. This course will explore formal, aesthetic, and cultural aspects of videogames, the emerging discourse around digital narrative, the expressive potential of games, and the nature of meaningful gameplay; with particular emphasis on the relationship of digital games to text-based forms such as poetry and literary fiction. Through readings, in-class “screenings” and take-home play-assignments, students will be challenged to consider how videogames both extend and complicate traditional models of analyzing and understanding texts.
DART 492 Discursive Design Research II, Winter 2010
This course examines design practice within epistemic cultures outside of traditional design. Specifically, it draws upon ways of thinking from digital design and applies them broadly across design practice, using case studies built around non-digital examples. This approach problematizes disciplinary boundaries, design contexts, and interpretive outcomes, and re-contextualizes all design practice as networked, virtual, multiform and interactive. Students will further learn how to situate and articulate their work within cross-disciplinary contexts. The course will alternate between short thematic lectures, guest speakers, student-lead discussions and rapid-prototype activities.
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