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	<title>cporemba : shinyspinning</title>
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	<link>http://shinyspinning.com</link>
	<description>standing on the shoulders of giant robots</description>
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		<title>XYZ: Alternative Voices in Game Design</title>
		<link>http://shinyspinning.com/xxo-alternative-voices-in-game-design/</link>
		<comments>http://shinyspinning.com/xxo-alternative-voices-in-game-design/#comments</comments>
		<pubDate>Thu, 28 Feb 2013 20:13:37 +0000</pubDate>
		<dc:creator>Cindy</dc:creator>
				<category><![CDATA[Curation]]></category>

		<guid isPermaLink="false">http://shinyspinning.com/?p=339</guid>
		<description><![CDATA[]]></description>
				<content:encoded><![CDATA[<p><em>14 July &#8211; 01 September, 2013, <a href="http://www.museumofdesign.org/2013/02/exhibition-xxo-alternative-voices-in-game-design/" target="_blank">Museum of Design Atlanta (MODA</a>), Atlanta, GA</em></p>
<p>Co-curated with Celia Pearce, Akira Thompson, John Sharp and Adam Rafinski.</p>
<p><span id="more-339"></span></p>
<div>
<p>Co-presented by MODA and Georgia Tech’s Digital Media Program, <em>XYZ: Alternative Voices in Game Design</em> is the first-ever exhibition that highlights the work of women as video game designers and artists.</p>
<p>A response to the popular misconception that women neither play nor create video games, this interactive exhibition redefines viewers’ perception of video games.  It does so by providing an introduction to alternative games and games that are outside the mainstream and by demonstrating the capacity of video games to convey a more diverse range of ideas, experiences, and emotions than is commonly associated with commercial games.</p>
<p><em>More information Coming Soon.</em></p>
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		<title>Documentary Media: Production III (New Media)</title>
		<link>http://shinyspinning.com/documentary-media-production-iii-new-media/</link>
		<comments>http://shinyspinning.com/documentary-media-production-iii-new-media/#comments</comments>
		<pubDate>Thu, 21 Feb 2013 00:13:49 +0000</pubDate>
		<dc:creator>Cindy</dc:creator>
				<category><![CDATA[Teaching]]></category>

		<guid isPermaLink="false">http://shinyspinning.com/?p=309</guid>
		<description><![CDATA[]]></description>
				<content:encoded><![CDATA[<p><em>DM8106 Production III (New Media)<br />
Ryerson University</em></p>
<p>This is an advanced production course that focuses on specific methods and techniques of editing images, motion picture, sound, or interactive experimental approaches in contemporary documentary-based practice. Various production and post-production strategies are reviewed. This is a hands-on course designed to prepare for graduate fieldwork and production of the MFA final project.</p>
<p><span id="more-309"></span></p>
<p><em>Course Website: <a href="http://shinyspinning.com/DM8106/">http://shinyspinning.com/DM8106/</a></em></p>
<p><img alt="" src="http://shinyspinning.com/wp-content/uploads/2013/02/ryerson-logo.jpeg" /></p>
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		<title>Experimental Media and Digital Art</title>
		<link>http://shinyspinning.com/lmc-47306318-experimental-media-and-digital-art/</link>
		<comments>http://shinyspinning.com/lmc-47306318-experimental-media-and-digital-art/#comments</comments>
		<pubDate>Sat, 18 Aug 2012 00:34:59 +0000</pubDate>
		<dc:creator>Cindy</dc:creator>
				<category><![CDATA[Teaching]]></category>

		<guid isPermaLink="false">http://shinyspinning.com/?p=215</guid>
		<description><![CDATA[]]></description>
				<content:encoded><![CDATA[<p><em>LMC 4730/6318<br />
</em><em>Georgia Institute of Technology, Fall 2012</em></p>
<p>Recent years have seen a surge of interest and creative energy surrounding documentary and non-fiction media. In this course, students explore and challenge the conceptual, historic and technical factors that surround the representation of the real, with a particular focus on issues of performance, experience, indexicality, and interaction.</p>
<p><span id="more-215"></span></p>
<p>Taking the theme &#8220;<strong>experimental digital actuality</strong>,&#8221; we will re-envision documentary and non-fiction through experiences and experiments with both the formal and technological aspects of the mode: visualization, hybrid animation, sensor and data technologies, participatory culture, mixed reality, embodied interfaces, interactive storytelling, and videogames. Students will develop the critical, intellectual, and creative tools necessary to understand, work with, and re-imagine design at the intersection of documentary media and emerging technologies.</p>
<p><a href="http://shinyspinning.com/LMCsyllabus.pdf" target="_blank">Syllabus</a></p>
<p><a href="http://shinyspinning.com/wp-content/uploads/2012/08/SchoolofLMC.png"><img class="alignnone size-medium wp-image-305" alt="SchoolofLMC" src="http://shinyspinning.com/wp-content/uploads/2012/08/SchoolofLMC-300x114.png" width="300" height="114" /></a></p>
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		<title>Bio</title>
		<link>http://shinyspinning.com/bio-2012/</link>
		<comments>http://shinyspinning.com/bio-2012/#comments</comments>
		<pubDate>Sun, 22 Jul 2012 16:20:14 +0000</pubDate>
		<dc:creator>Cindy</dc:creator>
				<category><![CDATA[Bio]]></category>

		<guid isPermaLink="false">http://shinyspinning.com/?p=72</guid>
		<description><![CDATA[]]></description>
				<content:encoded><![CDATA[<p><strong>CINDY POREMBA</strong> (<a href="http://shinyspinning.com/cv_cporemba.pdf" target="_blank">C.V.</a>) is a digital media researcher, artist and curator, exploring the intersection of documentary, videogames and interactive art. She is currently an FQRSC postdoctoral fellow, researching infrastructure for documentary videogames, in the School of Image Arts at <a href="http://www.ryerson.ca/graduate/documentarymedia/" target="_blank">Ryerson University</a>.</p>
<p><span id="more-72"></span></p>
<p>Cindy completed a PhD in interdisciplinary Humanities at Concordia University in Montreal where she worked in association with the <a href="http://tag.hexagram.concordia.ca" target="_blank">Centre for Technoculture, Art and Games (TAG)</a> . She holds an MASc in Interactive Arts from Simon Fraser University, as well as a BA from the University of Waterloo in Rhetoric &amp; Professional Writing. Cindy is a former faculty member in Simon Fraser University&#8217;s School of Interactive Arts and Technology (SIAT), who has presented internationally at both conferences and invited lectures, and has published work in journals such as Eludamos and Games &amp; Culture. She has also organized non-traditional exhibitions as an independent curator, including <a href="http://www.gaite-lyrique.net/en/theme/joue-le-jeu-play-along-summer-2012" target="_blank">Joue le jeu/Play Along</a>, a major exhibition of ground-breaking videogames in Paris, FR, and “new arcade” events as a member of the <a href="http://kokoromi.org" target="_blank">Kokoromi</a> game art collective.</p>
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		<title>Cadere</title>
		<link>http://shinyspinning.com/cadere/</link>
		<comments>http://shinyspinning.com/cadere/#comments</comments>
		<pubDate>Sun, 22 Jul 2012 05:09:26 +0000</pubDate>
		<dc:creator>Cindy</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://shinyspinning.com/?p=60</guid>
		<description><![CDATA[]]></description>
				<content:encoded><![CDATA[<div>
<p><strong>Cadere</strong> is the first game designed for Street Level.</p>
<p>In Cadere, players perform a series of slow gestures to create an abstract after-image linked to their physical movement. <em><span id="more-60"></span></em>The performance is contextualized within the broader motion of falling, and is inspired by the following quote from Viktor Wynd:</p>
<p><em>&#8220;Decadence comes from the latin word cadere &#8211; which means to fall. It is the beautiful way to fall. It&#8217;s a very slow movement which has lots of beauty. It can be a kind of self-killing in a beautiful way, a tragic way.&#8221;</em></p>
<p>As players near the bottom of their descent, they have the option of performing a stop gesture, or hitting the ground. If players choose the later, the pattern they have created becomes part of a cumulative pattern left by all players making this choice but they cannot see it. Instead, projected beneath their feet is a black screen. If they choose the former, their fail slows dramatically and stops, revealing the cumulative designs of former players but the pattern created by the player is not added, and is discarded. What constitutes a winning condition, outside the instantiation of gestural patterns, is left intentionally ambiguous.</p>
<p><a href="http://streetlevel.tumblr.com/tagged/cadere" target="_blank">Cadere Development on Tumblr</a></p>
</div>
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		<title>Street Level</title>
		<link>http://shinyspinning.com/street-level/</link>
		<comments>http://shinyspinning.com/street-level/#comments</comments>
		<pubDate>Sun, 22 Jul 2012 05:04:49 +0000</pubDate>
		<dc:creator>Cindy</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://shinyspinning.com/?p=54</guid>
		<description><![CDATA[]]></description>
				<content:encoded><![CDATA[<p><a href="http://streetlevel.tumblr.com/"><strong>Street Level</strong></a> is a research-creation project for sidewalk accessible arcade-format videogames. The project is currently being funded by Concordia’s <a href="http://tag.hexagram.com/" target="_blank">Centre for Technoculture, Art and Games</a> (TAG), as part of the <a href="http://grand-nce.ca/research/projects/projectdata/playpr" target="_blank">PLAYPR</a> project (GRAND-NCE). <span id="more-54"></span>Games will use Microsoft’s Kinect motion tracking peripheral through vacant storefront windows, with games playing on projectors or large-scale monitors inside.</p>
<p>The goals behind Street Level are as follows:</p>
<ul>
<li>To create persistent games playable, accessible, and engaging, from the sidewalk in front of a storefront window or similar glass wall; and</li>
<li>To present game art in a public setting, in a manner that might help support urban renewal.</li>
</ul>
<p>Street Level further explores work within the emerging “new arcade” movement: experimental videogames designed explicitly for public gatherings and arts venues.</p>
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		<title>Joue le jeu/Play along</title>
		<link>http://shinyspinning.com/joue-le-jeuplay-along-2/</link>
		<comments>http://shinyspinning.com/joue-le-jeuplay-along-2/#comments</comments>
		<pubDate>Sun, 22 Jul 2012 02:42:53 +0000</pubDate>
		<dc:creator>Cindy</dc:creator>
				<category><![CDATA[Curation]]></category>

		<guid isPermaLink="false">http://shinyspinning.com/?p=262</guid>
		<description><![CDATA[]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.gaite-lyrique.net/en/theme/joue-le-jeu-play-along-summer-2012" target="_blank">La Gaîté Lyrique</a>, Paris, FR (June 21 &#8211; Aug 13, 2012)</p>
<p><a href="http://justplayalong.info/" target="_blank">http://justplayalong.info/</a></p>
<p><em>Curated by Lynn Hughes, Heather Kelley, and Cindy Poremba.</em></p>
<p>The playable exhibition<em> Joue le jeu – Play along</em> showcased games as the broad, rich cultural phenomenon they now are. A vibrant international community of artist-designers is inventing new narrative forms, play styles, and innovative visions which are radically different from more familiar video game stereotypes. We invited visitors to experience the new forms of gaming at the heart of the current golden age of creative game design.</p>
<p><span id="more-262"></span></p>
<p><em>Joue le jeu – Play along</em> celebrated all types of playful interaction : from innovative, cutting edge video games, to mixed digital/physical, social and even board games. From the purely joyful to the radically experimental, from simple games to the most elaborate aesthetic experiences : the Gaité lyrique became an immense playworld.</p>
<p><iframe src="http://player.vimeo.com/video/40095226" height="281" width="500" frameborder="0"></iframe></p>
<p><a href="https://vimeo.com/52263087">Joue le jeu / Play along. Vernissage 2012.</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>&nbsp;</p>
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		<title>Select Publications</title>
		<link>http://shinyspinning.com/select-publications/</link>
		<comments>http://shinyspinning.com/select-publications/#comments</comments>
		<pubDate>Fri, 20 Jul 2012 00:00:01 +0000</pubDate>
		<dc:creator>Cindy</dc:creator>
				<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://shinyspinning.com/?p=98</guid>
		<description><![CDATA[]]></description>
				<content:encoded><![CDATA[<p><a href="http://spectrum.library.concordia.ca/15136/" target="_blank">Real|Unreal: Crafting Actuality in the Documentary Videogame</a> (2011)</p>
<p><a href="http://www.eludamos.org/index.php/eludamos/article/view/vol4no1-4/155" target="_blank">Discourse Engines for Art Mods</a> (2010)</p>
<p><a href="http://magazine.ciac.ca/archives/no_35/dossier.htm" target="_blank">Game Art on a Dematerialized Web </a>(2009)</p>
<p><a href="http://journals.sfu.ca/loading/index.php/loading/article/view/61/" target="_blank">Frames and Simulated Documents: Indexicality in Documentary Videogames </a>(2009)</p>
<p>(with Ian Bogost)<a href="http://www.bogost.com/writing/can_games_get_real_a_closer_lo.shtml" target="_blank">Can Games get Real? A Closer Look at &#8216;Documentary&#8217; Digital Games</a> (2008)</p>
<p><a href="http://www.digra.org/dl/db/07311.42117.pdf" target="_blank">Critical Potential on the Brink of the Magic Circle</a> (2007)</p>
<p><a href="http://www.digra.org/dl/display_html?chid=07311.15270.pdf" target="_blank">Play with Me: Exploring the Autobiographical in Digital Games</a> (2007)</p>
<p><a href="http://gac.sagepub.com/content/2/1/49.abstract " target="_blank">Point and Shoot: Remediating Photography in Gamespace</a><cite> </cite>(2007)</p>
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		<title>Carte blanche à TAG et kokoromi</title>
		<link>http://shinyspinning.com/carte-blanche-a-kokoromi-et-tag/</link>
		<comments>http://shinyspinning.com/carte-blanche-a-kokoromi-et-tag/#comments</comments>
		<pubDate>Tue, 22 Nov 2011 20:19:30 +0000</pubDate>
		<dc:creator>Cindy</dc:creator>
				<category><![CDATA[Curation]]></category>

		<guid isPermaLink="false">http://shinyspinning.com/?p=115</guid>
		<description><![CDATA[]]></description>
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<div>
<blockquote><p><q>TAG et Kokoromi, deux des principaux groupes montréalais centrés sur les jeux expérimentaux, ont carte blanche dans l’espace jeux vidéo.</q></p></blockquote>
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<div>
<div>
<p>Lynn Hughes (Technoculture, Art and Games research center, TAG), Heather Kelley (kokoromi collective) et Cindy Poremba (kokoromi et TAG) sont des curateurs et concepteurs de jeux associés aux deux principaux groupes montréalais centrés sur les jeux expérimentaux: TAG et kokoromi.<span id="more-115"></span></p>
<p>Elles présentent une sélection internationale innovatrice allant des jeux sur écran disponibles sur le marché mais réalisés par des petits ou micro studios, jusqu’à des jeux hautement expérimentaux conçus et réalisés par des créateurs.</p>
<p>À l&#8217;espace jeux vidéo du 30 septembre au 13 novembre.<br />
<a href="http://shinyspinning.com/wp-content/uploads/2012/07/cb1.jpg"><img class="alignnone size-medium wp-image-116" title="cb1" src="http://shinyspinning.com/wp-content/uploads/2012/07/cb1-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p><a href="http://www.gaite-lyrique.net/egalement/evenement/jeux-video-carte-blanche-kokoromi-et-tag" target="_blank">Carte blanche @ La Gaîté Lyrique</a></p>
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		<title>superHYPERCUBE (arcade version 2008-2011)</title>
		<link>http://shinyspinning.com/superhypercube-arcade-version-2008-2011/</link>
		<comments>http://shinyspinning.com/superhypercube-arcade-version-2008-2011/#comments</comments>
		<pubDate>Fri, 22 Jul 2011 20:56:20 +0000</pubDate>
		<dc:creator>Cindy</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://shinyspinning.com/?p=134</guid>
		<description><![CDATA[]]></description>
				<content:encoded><![CDATA[<p>Anaglyphic 3D videogame with head tracking. superHYPERCUBE is an exploration into accessible large-scale public gaming. It uses 3 types of depth cues to create immersion, while simultaneously contributing to the visualist spectacle within a performance environment.</p>
<p><em><a href="http://kokoromi.org" target="_blank">Kokoromi</a>/<a href="http://polytroncorporation.com/" target="_blank">Polytron</a>, ported to Kinect by <a href="http://tag.hexagram.concordia.ca" target="_blank">TAG</a></em><span id="more-134"></span><br />
<span style="text-decoration: underline;">Role</span>: Design (Supporting),  Project Lead (Kinect port)<br />
<span style="text-decoration: underline;">Format</span>: “New Arcade” videogame + Kinect<br />
<span style="text-decoration: underline;">Length</span>: 5 minutes</p>
<p><iframe src="http://player.vimeo.com/video/4412984" frameborder="0" width="500" height="375"></iframe></p>
<p><a href="http://vimeo.com/4412984">super HYPERCUBE @ GAMMA 3D</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><a href="http://shinyspinning.com/wp-content/uploads/2011/07/images.jpg"><img class="alignnone size-thumbnail wp-image-232" title="images" src="http://shinyspinning.com/wp-content/uploads/2011/07/images-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p><span style="text-decoration: underline;">Exhibition History</span>:<br />
Finalist<em>, Indiecade </em>2011<em><br />
VIA Audio / Visual Festival</em>, Pittsburgh PA, October 01 – 03, 2010<br />
Babycastles arcade gallery, Brooklyn NY, August 5, 2010<br />
<em>FILE &#8211; Electronic Language International Festival</em>, São Paolo, Brazil, July 27-Aug 29, 2010<br />
<em>GAMMA 3D</em>, La Société des arts technologiques [SAT], November 14, 2008<br />
Parisian Laundry, Montréal, QC (non-curated BNL MTL fundraiser), May 1, 2009</p>
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