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Videogames and/as Literature

ENGL 398D
Concordia University
Winter 2010, Fall 2010, Fall 2011

Videogames have become increasingly significant in terms of both popularity and role as a cultural form. This course will explore formal, aesthetic, and cultural aspects of videogames, the emerging discourse around digital narrative, the expressive potential of games, and the nature of meaningful gameplay; with particular emphasis on the relationship of digital games to text-based forms such as poetry and literary fiction. Through readings, in-class “screenings” and take-home play-assignments, students will be challenged to consider how videogames both extend and complicate traditional models of analyzing and understanding texts.

Syllabus Fall 2010

Syllabus Fall 2011

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